With hundreds of schools participating in various leagues across the U.S. and the world, esports is having a major impact on STEM learning, college and career readiness, and the technology industry as a whole.
Ensuring that content is accessible to all with tools like Microsoft's Accessibility Checker can be the difference between engaging all learners or excluding people from the learning process.
Tools such as Math Assistant in OneNote for Education can make a difference in the effort to close the opportunity gap and accelerate learning for all.
This comprehensive guide provides a doctrine and systems-based methodology to support schools in conducting vulnerability assessments and planning to implement layered physical security elements across K–12 districts and campuses.
The Technology Sustainability Toolkit is designed to provide digestible bits of information for consideration as districts move through their planning processes.
The Utah State Board of Education is continuing the innovation for PCBL with the release of Utah’s PCBL Framework and continuation of the PCBL Grant Programs.
The Maine Learning Technology Initiative 2.0—a program within Maine DOE’s Office of Innovation— delivers a state-level holistic technology program to schools.
The New Mexico Public Education Department will be pursuing a four-part strategy that will create an effective and equitable system of supports for all students.
The State of Massachusetts has created the Acceleration Roadmap to help provide a focused and phased approach to supporting student learning moving forward.