COVID-19, Esports, and K-12 Education

As with just about every industry, esports has struggled to adjust to effects of the COVID-19 pandemic. In addition to the loss of revenue from in-person events (and the shift to virtual ones) many players and teams are exploring novel and creative ways to stay engaged and compete. Virtual tournaments are bringing players together both regionally and across the globe resulting in increases in related network usage in excess of 75%.

But what does this all mean for K-12 education? For the most part, it means increased participation and usage by K-12 and collegiate players along with staggering job opportunities -- an increase of 43% during the first quarter of 2020. While some suspicions still remain about esports in K-12, there is not doubt that students are not only gaming but engaging in competitive esports at an ever-increasing rate.

This brief developed by Clarity Innovations provides an overview of the latest trends and effects of the COVID-19 pandemic on esports. Download a copy now to learn more.

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The K-12 Blueprint: Produced by Clarity Innovations

Clarity Innovations matches the most promising technology with the evolving needs of education. By merging creativity, technology, and pedagogy, we create powerful learning experiences. Learn More