Blueprint
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Mission Statement
This Web site and the information contained herein are resources for education
leaders and others interested in implementing one-to-one anytime,
anywhere computing in K-12 education.
The goal of one-to-one computing is for each student to have the technology
resources necessary in the 21st century. One-to-one computing means each
student has full-time access to a fully-functioning computer, the Internet,
software, and online research materials to work collaboratively anytime and anywhere.
The site is broken down according to essential components of the blueprint.
Our research has shown these components as necessary for successful one-to-one
computing: Leadership, Funding, Infrastructure, Professional Development,
Curriculum and Results. Each page of the site referring to one of the components
drills deeper into the topics you need to know more about.
We hope our site is helpful and guides you to a better understanding of
one-to-one computing. We look forward to your feedback.
Mobilizing the Millennials
Educators have long strived to provide a learning experience that not only reflects but is
tailored to the needs and learning styles of individual students. The goal has been to
reduce the distance between the student and knowledge, content and learning, experience
and education. To that end, educational technology has been instrumental in making information
available to students just in time, just in the right quantity, and in just the right way.
Read the White Paper
(Updated July 2007)
Blueprint Solutions
Download Blueprint Solutions for K-12 One-to-One Computing Initiatives
One-to-one computing means each student has full-time access to a fully-functioning computer, the Internet,
software and online research materials to work collaboratively anytime and anywhere. The first in a series of
one-to-one computing blueprints, Blueprint Solutions for K-12 One-to-One Computing Initiatives examines
leadership, funding, infrastructure, professional development and curriculum of one-to-one initiatives.
Download a blueprint today. (Updated July 2007)
Download the Digital Content Framework Discussion Guide
The Digital Content Framework Discussion Guide is the second in an ongoing series of blueprint documents
developed to provide resources and information for policymakers. The guide is designed as a tool to foster the
creation and adoption of essential resources for 21st century learning and teaching, and includes myths and facts,
digital content legislation and action steps to prepare for digital content adoption.
Download a blueprint today.
Download Not if, but When: A Technical Blueprint for K-12 Disaster Recovery and Learning Continuity
This paper is part of an ongoing series of blueprint documents developed to provide resources and information for
both policymakers and education professionals. The Intel® blueprints are available in print or electronic format.
Download a blueprint today.
Solutions for Transforming Education
Learn how education is transforming. Access these case studies, brochures
and videos on K-12 One-to-One Computing Initiatives.
Learn More
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K-12 Computing Blueprint is hosted by Technology & Learning, NewBay Media, LLC Copyright © 2007