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eSports—multiplayer video games played competitively for spectators—could soon have implications in the modern classroom.
With the omnipresence of screens, we’re getting less sleep. While it's easy to direct teens to turn off their devices and get more sleep, are we taking our own advice?
Inventing can fill a need, a void, or be an effective strategy for desired results. Innovating? Not so much.
Numerous studies have shown the strengths of both virtual and augmented reality use in the classroom. But which is the best fit for today's schools?
We now have data to show how meaningfully integrated technology has facilitated learner growth. But we can do more to ensure that everyone understands this data.
Changing what students experience can be a formidable challenge. It means having a vision of what you want to create and a direction for where you want to go.
By thinking of your learning presentation as a mini-movie, you could greatly improve the learning experience.
Teachers won’t be replaced by robots any time soon, but having a personal assistant may soon be as simple as saying “Ask Alexa.”
When I reviewed my students’ work, I noticed that only one drew a picture of their solution strategy. The rest lacked a visual context for making sense of the problem.
A look at some of the more interesting bots and programmable objects from the recent TCEA confernce.
Clarity Innovations matches the most promising technology with the evolving needs of education. By merging creativity, technology, and pedagogy, we create powerful learning experiences. Learn More